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Games & Simulations for Historians

Monthly Archives: February 2013

One of the topics that was touched on during today’s class and which I found most interesting  was that of identity and subsequently a person’s investment in their online avatar. This investment can be emotional or mental in the sense of identifying with what the created character goes through during game play, or an actual […]

At the recent Computer Applications in Archaeology UK meeting, researchers from La Sapienza University in Rome presented work they are doing with augmented reality to interpret and present the deep history of Rome. The summary of the presentation can be read over on Doug’s Archaeology. The video is below. Next week of course we’re moving […]

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  • Posted under Memo from Dr. Graham

From the website: “Depression Quest is an interactive fiction game where you play as someone living with depression. You are given a series of everyday life events and have to attempt to manage your illness, relationships, job, and possible treatment. This game aims to show other sufferers of depression that they are not alone in […]

The readings this week have the common theme of interactivity.  In some cases it is about the interaction between the user (player) and the program (computer) and in some it is about the interaction between different types of computer platforms.  In all cases, the underlying theme is that real understanding of this is still evolving […]

Just a quick note to go with this. But this is an approx. 5 min video – shot in 1 segment, and almost an informative rant on the situation that arose from the article written by Julian Dibbell “A Rape in Cyberspace” The article discusses much more in depth as to the extent of this […]

We mentioned in class the other day how Bioshock could be read as a critique of the political philosophy of Ayn Rand. The sequel to Bioshock will soon hit the shelves. View the trailer below. Think about the way a historical consciousness is being created here, within that world. There is much fodder for discussion….

Completing a video game requires a lot of dedication. One has to be interested in the game in order to pursue it for the length it requires to win the game. Rebecca Baker’s blog mentioned the theme of choice in video games. Gamers are often restricted to the boundaries of the game when making decisions.The […]

  • Comments Off on Limitations, decisions and violence
  • Posted under Uncategorized

Most of the discussion today centered around violence in games which was a point brought up in Keshia’s blog . She based her blog on K. Squire’s article on “Cultural Framing of Computer/Videogames”. What was brought up for most of the discussion was that so called “violent” games  have been caught up in a cultural […]

  • Comments Off on “You think this is a game? This is my life.”
  • Posted under Uncategorized

Today in class the style of presentation was altered noticeably. Instead of a full out presentation with back and fourth dialogue between the class and the presenters the 3 members of group 4 (D) were each given a section of the class, which roughly came to about 1/3 of the class each. This made it […]

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  • Comments Off on Decisions (x3) and Genghis Khan’s Flowers.
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As I read the critical analyses of games, a question sprung to mind whilst reading a few of them. Some folks discussed game controllers, and wondered about issues of accessibility and who in fact could play the game in the way its designers imagined. (This, incidentally is an important issue: see the Ablegamers Foundation). So […]