February 5, 2013 Why a Terrible Game Taught me more than School

They couldn’t handle me! I was a bad-ass rebel with an attitude. Try getting me to sit still – I dare you!
I was a trouble maker alright. The kinda kid who plays his classical violin with his shirt untucked.

Somehow my combination of apathy, defiance, and independent thought resulted in a pattern of bad marks.

I hated school. It was my enemy. It crushed my hope.

By the time I got to high school I had learned how play along. I played school like a game. Minimum work for maximum mark.
Sometimes that maximum mark was even good! I didn’t really care – good marks kept the teachers off my back. Remember: I’m a rebel, k?

Looking back I sometimes resent the teachers who gave up on me. Thankfully, in the depths of those angsty apathetic years known as the “teens,” I came across an obscure text-based strategy game.

It was an ugly, glitchy, browser-based game and I fell in love with it. Suddenly I started learning independently. The game wasn’t designed to be educational – but knowing some basic math came in handy.

My desire to stay at the top of the rankings drove me to pour thousands of hours of my life into making strategies, politicking with other players, and learning new ways of playing. To this day I doubt I’ve caught up to the work I’ve put into that game.
I eventually became the game designer, and I used to talk about how the amount of work I put into the game could rival a masters thesis (I don’t say that anymore because some of my friends are masters students and they get twitchy).
So here’s my argument: Games are really really good at making you want to learn. They make you want to play, and then they make you learn in order to play well.

Games helped me become the big hot-shot success I am today.

The lessons I learned from games stuck better then anything a teacher ever told me. They’re fun, they’re involving. That’s the kind of thing that makes people want to learn. I know I’m not blowing anyone’s mind with this, but there’s more to it if you want to look, just check out Rob MacDouball’s arguments about historical games and play.
If you want to check out the game I’m talking about it’s called Redwall: Warlords. It’s actually a really sweet game nowadays.

- Oliver
Tags: educational, games, learning, play, teaching, text-based
- Comments off
- Posted under Week Five - Playful Historical Thinking
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Veronica
said
I expect you’ve already seen it, but on the off chance you haven’t, this post made me think of Jane McGonigal’s Gaming for a Better World TED talk: http://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world.html
I’m really glad people are paying more attention to gamification and the importance of flow, because learning is so much better and easier when you’re actually engaged with it.
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OliverCrosby
said
That’s funny that you mention it, because I watched that one the other day after my mother linked me to THIS one on how schools kill creativity: http://goo.gl/INPWU
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Veronica
said
I’ve seen that one! Another good related one David Kelley’s Building Creative Confidence, which stuck with me because of some personal resonance with his bit about the moment kids stop being artists… I suppose it all comes back to an over reliance on the importance of the Trivium and Quadrivium concept, dismissal of novel approaches and overall undervaluation of creativity… Little boxes made of ticky tacky and all that.
…I could get lost on TED Talks for ages. It’s how I spend all my bus rides between Montreal and Toronto; TED Talks and Quirks&Quarks! If you have any other favourites, please tell me! I have a few more long rides coming up!
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OliverCrosby
said
Well if you’re thinkin about related CBC programming, I find Spark has a lot to say about technology & play:
http://www.cbc.ca/spark/
Ideas also did a series on “The Brains of Babes” that had a lot to say about how the brain learns through fun.
http://goo.gl/JV8bX
For that matter, Brain Rules for Baby said a lot on the subject of play – one of my fav lines from that book was that the best thing you can get for your toddler is a cardboard box and some crayons (No way I’m paying for that Baby Einstein crap!).
http://goo.gl/oty9A
Stephen Ramsay has a bunch of video’s on his blog that talk about playing with information (and coding and stuff):
http://stephenramsay.us/
And I bet you’d love Rob McDougal: http://www.robmacdougall.org
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shawn
said
No, I mean explicitly the readings that I assigned for this week, chapter and verse.
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OliverCrosby
said
You mean you want me to describe and summarize the readings?
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shawn
said
No, I want to know if/how your experience coincides/intersects/contradicts the issues raised in the more formal literature.
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Dr. Graham
said
What was the game you played? What did you have to do – why did it absorb you so much? How was it learning, in order to play versus playing, in order to learn?
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PhoenixOfPanem
said
Haha! I’m Fiera Nightlock in that screenshot of Redwall: Warlords. I wish that had been taken back when I was in 3rd though
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Dr. Graham
said
Can you tie this (explicitly) to the readings for this week? How does your experience intersect with the issues raised in those pieces?
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OliverCrosby
said
How ’bout now?
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Tom (Shores)
said
This game developed my math, critical thinking, diplomacy, economics, and even a little bit of grammar on the forums. I think this game almost has the right to issue diplomas (or at least GEDs).
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shawn
said
Which proves my larger point. It’s not like the game teaches math (‘hit the answer to 2+2 to level up!’) but rather, you need to get your head around all these issues, ideas, skills, knowledge domains, in order to be successful at the game. Learn, in order to play.