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Games & Simulations for Historians

Category Archives: Memo from Dr. Graham

I’ve compiled a number of posts from this year’s session of HIST3812 into an epub, for posterity’s sake. You can download the┬áhist3812-2013 book here. Enjoy! (an Epub version will arrive eventually, once I figure out why it’s not saving properly. I’m using Anthologize.)

In Monday’s class, we’ll be considering not just the game Civilization, but rather, it’s communities and the games-surrounding-games: the meta game. In that spirit, I’ve done some text analysis and some topic modeling (see link below) of all of our posts, to see what insights we can glean concerning games and simulations for historians, from […]

[View the story “Rob and Kevin talk about Historical ARGs” on Storify]

Hey folks – an interesting blog post by Hannah on ‘the poetics of digital narratives‘ which has implications for our discussions on Monday and Wednesday. Also, take a look at some of her other posts which concern ‘architecture in digital worlds‘ and ‘playing with digital heritage‘. We haven’t discussed this kind of use of the […]

At the recent Computer Applications in Archaeology UK meeting, researchers from La Sapienza University in Rome presented work they are doing with augmented reality to interpret and present the deep history of Rome. The summary of the presentation can be read over on Doug’s Archaeology. The video is below. Next week of course we’re moving […]

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From the website: “Depression Quest is an interactive fiction game where you play as someone living with depression. You are given a series of everyday life events and have to attempt to manage your illness, relationships, job, and possible treatment. This game aims to show other sufferers of depression that they are not alone in […]

We mentioned in class the other day how Bioshock could be read as a critique of the political philosophy of Ayn Rand. The sequel to Bioshock will soon hit the shelves. View the trailer below. Think about the way a historical consciousness is being created here, within that world. There is much fodder for discussion….

As I read the critical analyses of games, a question sprung to mind whilst reading a few of them. Some folks discussed game controllers, and wondered about issues of accessibility and who in fact could play the game in the way its designers imagined. (This, incidentally is an important issue: see the Ablegamers Foundation). So […]

On behalf of the students of HIST3812, I’d like to take a moment to thank Joshua DeBonis, of Sortasoft LLC for taking the time to speak with us via Skype regarding his new game, Meriwether: An American Epic. The colliding worlds of history and video game design need eloquent spokespeople; Joshua’s insights on game design […]