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Games & Simulations for Historians

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Salary statistics released from Game Developer Magazine. I thought the last paragraph especially interesting, given the imbalances in some of the gamer statistics we’ve analyzed. I assumed it was a male-dominated industry, but am still surprised at the degree— http://www.gamespot.com/news/average-2012-us-dev-salary-84000-6406397

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The title of this post quotes Professor Graham, our theory programmer and grade designer. It was a curious comment made in yesterday’s class— curious because I have never before considered gaming separate from fun, whatever your personal interpretation of fun may be. To me they are synonymous. A game is a game because it is […]

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This is the only topic that seems to be speaking to me at the moment (that could just be a lack of sleep finally showing itself), but it does pose an interesting question. What is the purpose of a simulation? Looking at this question as scholars and historians, the most obvious answer seems to be […]

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Due to the fact that my colleagues have already dealt with a couple stellar internet, game, or computer based simulations, I would instead like to focus on some different areas that utilize simulations of various sorts for different purposes. First of all though, it might be pertinent to know what exactly a simulation is as this will help to […]

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  Ohhhh Sim City; quite possibly the most frustrating and satisfying simulator that will have you ripping your hair out and crying for joy at the same time.  The newest installation of Sim City offers fresh graphics, online play and a plethora of new buildings. The challenge for players is to build a city that […]

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Hello class, while it is not my day to Blog, I just thought I would share a neat little game my friend showed me. It is Called “Papers Please”. In it you play as a border guard on the border of a communist state that has recently revised its border policies. You must work a […]

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Of the 3 simulations we were told to play around with this week, I found ORBIS/Via to be the most interesting. ORBIS is an interactive geospatial network model of the Roman world created by Stanford University. In much simpler terms, ORBIS is sort of akin to Google Maps for the Roman world. It allows users […]

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You have to take this seriously — you have to help myself and the billions of other people around the world in surviving against this energy crisis. The more people who play Collapsus, the more we can simulate what can happen in the future and maybe some of you can figure out a potential solution to […]

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The player characters have had an interesting week. They have evolved from street urchin, to revolutionary, to the hand of god(s). Our discussions have often maintained a constant theme: the issue of representation, of accuracy. What can be represented, and what cannot, and furthermore, what should not? (I hear that ‘practical necromancy’ is often met […]

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As a person (meaning myself) whose life has been utterly devoid of the experience of playing video games, when the class lecture and discussions have turned to game design and mechanics, I found myself grasping at familiar words to understand the thread of the conversation. Easily, the most recognizable word in my ears was this […]

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