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Games & Simulations for Historians

Tag Archives: aims

Today in class the style of presentation was altered noticeably. Instead of a full out presentation with back and fourth dialogue between the class and the presenters the 3 members of group 4 (D) were each given a section of the class, which roughly came to about 1/3 of the class each. This made it […]

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The aim of this course is to explore ways of expressing historical narratives through interactive digital media and simulations. It aims to foster procedural literacy, to understand how technology and human meaning-making are mediated in codes (as evidenced in video games). Games literacy has three components, each building on the other: the ability to decode […]

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