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Games & Simulations for Historians

Tag Archives: history

As a person (meaning myself) whose life has been utterly devoid of the experience of playing video games, when the class lecture and discussions have turned to game design and mechanics, I found myself grasping at familiar words to understand the thread of the conversation. Easily, the most recognizable word in my ears was this […]

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  • Comments Off on Group G/7 R: Brittney – Wait… its NOT an actual sandbox? Or is it?
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As we have seen many times in class and in our history degrees as a whole, there is much uncertainty about stories in history. I am sure we all remember when we were young and hearing about the pioneers in Canada. I know for a fact I used to pretend I was some pioneer girl running […]

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Today in class the style of presentation was altered noticeably. Instead of a full out presentation with back and fourth dialogue between the class and the presenters the 3 members of group 4 (D) were each given a section of the class, which roughly came to about 1/3 of the class each. This made it […]

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  • Comments Off on Decisions (x3) and Genghis Khan’s Flowers.
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This week in HIST3812, the major theme is education and games. One question which occurred frequently in the readings as well as today’s lecture was the value of games as educational tools. This question was predominantly explored through the idea of “gamification,” or the adaptation of game style and mechanics for another purpose. In his Play […]

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 “The First Rule of Zombieland, Cardio.”1 The above title and following quote is a nod in the direction to the recent pop culture flick by Ruben Fleisher in his 2009 movie, Zombieland. This may seem completely out of left field, but the recent discussions in class about the omnipresence of rules,  Agent Based Simulations (ABMs), […]

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