Skip to content


Games & Simulations for Historians

Tag Archives: representation

The player characters have had an interesting week. They have evolved from street urchin, to revolutionary, to the hand of god(s). Our discussions have often maintained a constant theme: the issue of representation, of accuracy. What can be represented, and what cannot, and furthermore, what should not? (I hear that ‘practical necromancy’ is often met […]

Tags: , , ,

  • Comments Off on Group G/7: R – Tom: Beyond Good and Evil
  • Posted under Uncategorized

Reading through the historical gaming experiences of Group E/5 made me realize that the pursuit of accuracy can be a fruitless effort in games. I say ‘can’ for a reason. This entire course has forced me to consider the place of history amongst the constituent elements of a game. It could be argued that history […]

Tags: , , , , , , , ,

  • Comments Off on Group G/7: R – Kyle: The Dearth in Detail
  • Posted under Uncategorized

This week in HIST3812, discussions were focused on ideas of historical representation in video games and the impact of these games on historical consciousness. In Monday’s blogs, my colleagues drew upon Trevor Owens’ article “Sid Meier’s Colonization: Is it Offensive Enough?” One of the issues raised in the article was the absence of slavery in the […]

Tags: , , , ,