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Games & Simulations for Historians

Tag Archives: Video Games

Reading through the historical gaming experiences of Group E/5 made me realize that the pursuit of accuracy can be a fruitless effort in games. I say ‘can’ for a reason. This entire course has forced me to consider the place of history amongst the constituent elements of a game. It could be argued that history […]

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Through this week’s lecture discussion of this week’s readings and the previous posts of my fellow classmates regarding these articles there were a few common themes found throughout. Of these, the overarching theme of concern was that of games’ reliability in accurately depicting historical events. The below will look at how the other themes discussed […]

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This week in HIST3812, discussions were focused on ideas of historical representation in video games and the impact of these games on historical consciousness. In Monday’s blogs, my colleagues drew upon Trevor Owens’ article “Sid Meier’s Colonization: Is it Offensive Enough?” One of the issues raised in the article was the absence of slavery in the […]

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As Jeremiah McCall points out in his piece Historical Simulations as Problem Spaces: Some Guidelines for Criticism1 when attempting to capture a historic moment through virtual recreation the challenge arises of having to properly capture this moment within a restrictive and entertaining medium. Within games it is near impossible to fairly represent everyone, much less ensure […]

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Modern society can be surprisingly squeamish, and the subjects that we are uncomfortable with continue to be equally astonishing. To beat a long-dead horse, the Grand Theft Auto series (in)famously features the ability to rape and kill prostitutes among a laundry list of other possible crimes, and despite the widespread criticism it initially received for […]

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